![]() Mainly because all of my exploration was rewarded with further places to trek. I played a lot of Metroid Dread this year and found it wildly satisfying to play. So my question is, why doesn’t this game have a map or fast travel? It has a sprawling labyrinth with very punishing stamina based combat. Salt and Sacrifice is Metroidvania meets Souls-like. Unfortunately, for every positive feeling I have towards this game, I have a negative that takes away from the positive. ![]() You’ve got some foundation, but the moment it comes to hitting the dancefloor you look like a fucking crazy person and get kicked out of the club.įortunately, I have many great things to say about this game. Starting from scratch feels like trying to breakdance after you’ve mastered swing dancing. I haven’t played Salt and Sanctuary, so I had to start from scratch. I already had dodge timing and attack windows ingrained into my muscle memory. You see, learning the rhythm and tempo in games of this style is always a challenge, especially after recently finishing my third play-through of Elden Ring. ![]() Immediately, I added a layer of challenge to my first playthrough. I picked one of the most up close and personal classes in the game. I intended to play a Samurai in Elden Ring and didn’t wind up doing that, so I decided it’d be fitting to give it a whirl in Salt and Sacrifice. I decided to play the Highblade class which is a dexterity focused Samurai build. This game is punishing right off the bat. I can’t believe I’m about to say this in my first ever written review, but it’s really all about those Dark Souls influences.
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